Size – Determines the size of the filter in pixels. V-Ray GPU supports only Box, Area, Lanczos and Gaussian filter types. Each has advantages and disadvantages, which make them useful for different tasks. V-Ray supplies eight types of Anti-aliasing filters: Box, Area, Triangle, Lanczos, CatmullRom, Gaussian and Cook Variable. When disabled, V-Ray applies an internal 1x1 pixel box filter.ĪA filter type – Specifies the filter type to be used for anti-aliasing. Note: When rendering an animation, the image clearing is forced on.ĪA filter – Enables AA filtering in the image. This can be used for draft renders or fast shader previews provided that the camera does not move. When disabled, the masked region will be overlaid on top of the previous image in the VFB. Render mask clear – Available when the Render mask is enabled. Note: Lights cannot be isolated, they will always light the objects no matter if they are isolated in the viewport or not.įor more information, see the Render Mask example below. It works with both V-Ray and V-Ray GPU in Production and IPR modes. It is activated from the Show > Isolate select > View selected (or Ctrl+1) in the viewport menu. Isolate Select – Uses Maya's Isolate Select option to only update items included in that viewport selection feature to update when (re)rendering. Object IDs – Only objects with specified Object IDs will be rendered, you can list more than one by using commas to separate them. Object Set – A custom set of objects to render can be defined. Pixels with any other values are rendered. Black values in the map define pixels which are not rendered. Texture – A texture map is used for the render mask. This feature works best with the V-Ray frame buffer and the Bucket image sampler. The render mask allows you to define which pixels of the image are calculated. Render mask – Enables the render mask feature. See the Bucket Sampler section for additional parameters. See the Progressive Sampler for additional parameters.īucket – Takes a variable number of samples per pixel depending on the difference in the intensity of the pixels. Progressive – Progressively samples the entire image. Specific parameters for the selected type appear at the bottom of this rollout. Sampler type – Specifies the image sampler type.
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